![]() ![]() Also, that said, stay away from hull techs until the late game. This is done on the fleet details screen for each fleet, not on the tech tab.Ĥ. Most other fleets are not worth upgrading directly, except in certain special circumstances. Go ahead and upgrade your home planet by two marks immediately. That said, you're almost crazy not to upgrade every planet you own by at least one mark. You can re-spec as you go (for a cost in hacking points), so having one build in the early game and another one in the mid or late game is entirely reasonable (that's how I play).ģ. It all depends on what you find throughout the game. There are no best weapon techs (or best techs in general) in a global sense. Strategic Sage's video on that subject goes into it a lot, as does a recent one that I did.Ģ. So part of the job is figuring out what sort of build YOU want for the current situation. The tools available to you, and the tools employed by your enemies, are different every game. There are no "optimal builds." This is not like any other RTS. Please bear in mind a few key tips in general:ġ. There are also lots of in-game tips and such that will pop up as certain contexts come up. You can also view the new videos on Strategic Sage's channel if you are preferring things in video format. ![]() This is a community guide that is not yet complete, the author wants me to remind you! The author is planning to release it soon on the Steam Guides section (which is very out of date). ![]() You can view the current in progress community guide here on google drive: ![]()
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